O’Reilly’s classic Designing Interfaces scored a rave review on TamsPalm some time ago. Designing Gestural Interfaces is from the same series – can it impress me as much as the forefather?
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Dan Saffer starts put by looking at the history of user interaction and the physiological principles behind UI. His summary is well-done, but contains nothing which is new for a seasoned UI designer – not bad to have, but no selling point here.
After that, the book starts out by presenting finger and whole-body gestures which are “common” in Western cultures. People looking for a reference of gestures will be happy with this part – but if your OS vendor already specifies gestures, his UI rules are the ones to follow.
The last chapters of the book look at various development process-related things: how to test gestures, how to document them and what to expect in the future. People wanting to develop mobile apps will benefit a bit from the testing stuff, although a good beta test should be mostly straightforward.
The appendix contains an even larger list of gestures – if you are looking for a gesture dictionary, getting the book definitely pays out.
Like most other O’Reilly works, Designing Gestural interfaces is easy to read. It furthermore contains loads of photos, snapshots and sketches – an example page is below:
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In the end, Designing Gestural Interfaces definitely is not a bad book. However, most of its contents are of limited value to the average mobile developer. If you aren’t into virtual reality / winning a motion-game contest, the steep asking price of 43$ can definitely be spent better elsewhere…
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