In the last few years, the emergence of bluetooth and TCP/IP connectivity has made cross-plattform gaming on mobile devices possible. However, very few game houses have released cross-plattform games so far.

The above-mentioned Rahul Sood now shares an anecdote which could explain the situation:

There was a project that got killed at Microsoft. This project was designed to allow console gamers and PC gamers to interact and battle over a connected environment. Personally I wish it would have stayed the course. I’ve heard from reliable sources that during the development they brought together the best console gamers to play mediocre PC gamers at the same game… and guess what happened? They pitted console gamers with their “console” controller, against PC gamers with their keyboard and mouse.

The console players got destroyed every time. So much so that it would be embarrassing to the XBOX team in general had Microsoft launched this initiative.

This obviously has huge implications on cross-platform (or even cross-device) multiplayer gaming – what do you think?

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2 Responses to “HP Gaming CTO: control more important than skill”

  1. For PC vs Xbox gamers, the message is clear: if you value being able to play well and win, play on the platform that allows you to do this. The PC.

    For webOS vs iOS vs Android gamers, I’m not sure if there is any lesson. Since once you take away “the OS”, the devices are almost the same. Screen is almost the same size, gestures work the same way, CPU power is close. I suppose it only makes a difference if your game makes you type a lot of words, in which case the iPhone guys will be destroyed ;-)

  2. Hi Smee,
    thank you so much for talking back!

    The thing is: if a manufacturer implements a proper fiveway navigator, I predict his customers taking a significant advantage.

    If cross-plattform gaming really becomes big, I think it will be but a question of time!

    All the best
    Tam Hanna

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