Discussing the topic of gender over smartphone users can quickly become political (not permitted in our comment area :-) ) or just messy – but if we get data, why not post it for the advancement of the field.

The folks from the in-app advertising firm InnerActive have just sent out the following chart:
females smartphones InnerActive on Genders in smartphone use

Not much to add here…

When it comes to apps for phones, most developers consider smartphone apps a growing market, with apps for feature phones becoming less and less “important”. An analyst firm called Ovum seems to disagree.

Mobile Business Briefing now quotes Ovum as following:

The market for apps created for feature phones will almost double to US$1 billion by 2016, according to Ovum – fuelled by apps growth in the smartphone space. The analyst firm forecasts that feature phones will still account for the largest share of devices worldwide by this point, at 2.3 billion (a 63 percent global share compared to 37 percent for smartphones).

The report finds that,despite its age, JavaME software is the best option for developing feature phone apps, …

Not much to add here…

Traditionally, mobile games were developed by developers who took the risk, and reaped the rewards. A studio called Bravado Waffle has decided to try and turn this process over by using “venture capital” contributed by users.

Read on to find out more about them…

Please tell us more about yourself and your company
I’m Stephen, the CEO and Game Designer for Bravado Waffle Studios. We are a startup mobile game development company based in San Francisco. We are made up of 3 team members right now and we have been working for the past seven months on our debut title RoboArena for the iPhone and iPad iOS devices. RoboArena will be a multiplayer casual strategy game inspired by the classic board game RoboRally, and is just the first of many titles we have slated to develop.

Please describe the program for which you seek crowd funding
We are turning to Kickstarter for fund raising to help us complete the development of RoboArena and start the marketing. Kickstarter is an exciting platform that allows small startup companies and entrepreneurs crowd source their fund raising. Supporters pledge money to the projects they would like to see completed, and get to be a direct part in the development cycle. What makes it even more exciting is the fact that it not only allows you to raise funds, it lets you build a community of loyal invested supporters and fans. These fans are what will make or break your success, especially in the competitive world of iOS Apps. Crowd Funding is fund raising, market research, and community building all wrapped into one!

Traditionally, developers have born the risk of development costs themselves. What has motivated you to deviate from this strategy
Traditions are old and crusty, they are made to be overturned. My question is: Why bear all the financial risk if you don’t have to? Web 2.0 has brought us many ways to waste our time, but it has also brought new and exciting ways for savvy startups to raise funds and build their fan bases. Going the crowd funding route, you literally have nothing to loose and everything to gain. It lets you interact directly with your fans, it lets them be a part of the process and feel like they are part of something bigger, it can endear you to your fan base, and it lets you see just how interesting your ideas really are!

How did you set up the crowd funding process
We researched what it took to run a successful campaign and structured ours so that it had the best chance to succeed. We planned the pledge tiers carefully and weighed the costs involved so that we could set a reasonable and fair funding goal. We decided to go with Kickstarter even though it limits us to a US audience since it is the most popular platform out there and has the biggest audience. This is important for us since we didn’t come into the campaign with a fan base to start out.

Above, you mention that you expect support from the fans who invested into the game. What kind of support do you expect?
Well these fans that are willing to invest in your campaign will likely help you in spreading the word to their friends, and giving your game great reviews. They get to feel like they are a big part of the games production, and indeed they are. Word of mouth recommendations is the very best way to market and advertise a game, and it’s probably the hardest as well.

Given that this is an iOS title, I always include a few generic questions. Do you still see sense in supporting OS 3?
Of course. There’s a ton of older devices out there, and not supporting the previous OS systems would be like shooting ourselves in the foot. Especially since our game is 2D and *hopefully* will be easy to run on them. I don’t know the numbers of those who run the older iOS versions, but I’m guessing it’s surprisingly high.

Do you plan to port your products to other platforms
We’d love to port it to Android as well as release the game on the Mac App store. Steam is also an option for the future that we are considering since it is very indie game friendly.

Traditionally, Palm, BlackBerry, Nokia and Windows Phone heads got their software from electronic software distributors. They – obviously – didn’t like the advent of manufacturer stores. MobiHand managed to adapt itself rather quickly.

PalmGear and Handango chose to combat the changing tides by ganging up – but two zeros do not make a one when banded together. This was best shown by their inability to unify the developer’s backends for literally ages…

The latest announcement from the boys reads as following:

2011 is already shaping up to be a monumental year. We have many exciting announcements we will share over the coming weeks including new distribution channels we are launching, new revenue generating opportunities, and new services for content providers.

To begin the new year, we will be introducing significant improvements to the PocketGear developer portal. Our first milestone of 2011 will be the launch of a unified, single developer portal for all PocketGear-powered storefronts. No longer will you have to go to both the Handango and PocketGear developer portals to get your content out to all of our channels. We will now truly be a one-stop shop.

Our response is a barely audible yawn – but given that today is a slow news day, well, ;)

When it comes to JavaScript, one usually thinks about stupid little scripts for web sites.

Imran Nazar felt differently, and set out to create an entire GameBoy emulator using nothing but JavaScript. Sounds insane, and probably is so – but the program works pretty well.

Find out more at the URL below:
http://imrannazar.com/GameBoy-Emulation-in-JavaScript

Swedish case maker Krusell has benefited greatly from the reports on case sales which are released once a month.

The research firm Distimo has now joined the fray, offering the figures below. It shows which price ranges are popular on which platform:
Mobile Apps Average Prices Mobile app pricing across platforms

The chart below provides additional information:
Paid Applications Brackets Mobile app pricing across platforms

Get the full report here:
http://www.distimo.com/report/download-latest

Long-term followers of Tamoggemon know that the products usually have a minimized interface – this is due to fanatic tap counting in the UI design department. However, tap counting is but part of a successful mobile UI – you usually also need to adhere to common design patterns.

So far, no collection of design patterns for mobile applications has been published in book form. However, the design4mobile wiki is a more than adequate replacement:
mobile design patterns Mobile Design Patterns   the list

Hit the link below to find out more:
http://patterns.design4mobile.com/index.php/Main_Page

Seth Godin’s blog is difficult to classify, but tends to be extremely interesting for entrepreneurs and marketers alike.

His latest post is extremely interesting for all those of you in the mobile space. Seth basically asks whether your company can benefit from cooperating with somebody else:

Good business development allows businesses to profit by doing something that is tangential to their core mission. Sometimes the profit is so good, it becomes part of their core mission, other times it supports the brand and sometimes it just makes money. And often it’s a little guy who can be flexible enough to make things happen.

Examples:
x) Starbucks licenses their name to a maker of ice cream and generates millions in royalties.

Hit the link below for a little FAQ on “business development”:

http://sethgodin.typepad.com/seths_blog/2009/09/understanding-business-development.html

MobiHand has just informed me of an important change in company policy which will allow their developers to compete more effectively in ultra-low-price markets. Their move comes at a crucial time as credit crunch and iPhone push application prices down – enjoy:

We are happy to announce a change of price limits intended to allow you greater pricing flexibility.

The current $3.95 minimum product price in the MobiHand Catalog is changed to a minimum selling price of $0.99 in MobiHand network stores and $2.95 in developer shopping carts.

Please do not set any product price less than $0.99 for sale in any MobiHand store.

If you use a MobiHand shopping cart in your website or application, please do not offer any price or discount that results in a net selling price in the shopping cart that is less than $2.95. If you need to sell any product for less than this amount, please contact us to arrange a modified shopping cart fee that allows us to meet your needs without incurring losses on individual transactions.

Even though I am not too motivated to lower my products prices as of this writing, the added flexibility definitely is nice to have. Congratulations to MobiHand…

Walter Maurer from Austria’s Governmental carrier A1 presented the list below as an assignment at the FH Hagenberg’s Mobile Computing course. As he gave permission to post the list (along with my work) here, find it below for your enjoyment/reference:

Business case
Similar to a use case, but broader in scope. Motivation, WHY the product or project is needed.

CAPEX
Short for Capital Expenditure. Money spent for acquiring stuff.

Concept project
Project which is not intended to produce an abstract deliverable (read: no program or product), but rather a concept which can be implemented later.

Deliverable
An artifact which can be delivered.

Implementation project
Project which produces a result (e.g. a handset or device).

Milestone
A milestone is a goal which signalizes the competition of a project stage. A popular example could be the release of the first beta.

OPEX
Short for Operating Expense. Ongoing cost for upkeep.

Project
Non-typical task which is unique (not routine), involves significant resources and is complicated enough to warrant management of its own.

Project close down
The act of completing the project.

Project goals
Conditions which must be met in order to make the product successful.

Project manager
A person who performs project management and is responsible for its outcome.

Project management
The act of ensuring that: 1) a project remains on track; and 2) that the team remains functional.

Project owner
The stakeholder of a project.

Project portfolio
A list of all projects inside a company!

Project proposal
Document starting the project (aka where the stakeholder gives the order to start the project).

Work Breakdown Structure / WBS
A structure showing which work package is assigned to which project member.

Work package
An individual task.

P.S. Slides with more detailed descriptions will be made available shortly!

 Gamers on mobile gamingAn old English proverb states that the best way to make horse shoes is straight from the horse’s mouth – while this sounds pretty straightforward to me, finding gamers is not always that easy.

Fortunately, PocketGamer took on the job for us and collected quotes from random mobile phone users who were into gaming – their statements range from the mundane to very interesting things which should affect game design decisions.

So, don’t be left out – hit the link above and see what average gamers have to say!

Palm OS developers looking for an alternative to Web OS should definitely consider RIM OS – BlackBerry devices have topped most recent ESD surveys when it came to number of sales. All the platform lacked was a central app store…which is well on its way now:

RIM’s version of the Apple App Store has been mentioned all over the press in recent months – unfortunately, developers have not been able to submit their applications until now. However, the admissions process has now commenced:
bb shoppe BlackBerry Application Storefront   submit applications NOW!

Payments will be handled via Paypal exclusively,

Further information can be had at our sister site TamsBlackBerry!

The fine folks at BerryReporter.com’s have just posted a highly interesting piece looking at the state of mind of the average BlackBerry user – here is the core part:


A popular question I receive is, “Why didn’t you get an iPhone?” The answer is really quite simple. If I had a lame emo haircut then my hair covering my eyes would blind me from the POS the iphone really is. “But Geoff, look at what my iPhone can do!” I don’t care…

Congratulations, your phone is contributing to the demise of society. Is it really necessary for your phone to tell you where you should eat? If you can’t decide on your own where you’d like to eat like a normal human being then maybe you should re-evaluate your life.

The core message of this post is something which is of utmost importance for all developers wanting to target the RIM market: function beats form. In a way, they are completely different from the iCrowd – while the latter prefers cool-looking slow apps, the RIM crowd has abnsolutely no tolerance for that.

The secret of RIM success is short and sweet: KISS. Keep it simple, stupid. Do that and you should to fine…

Long-term TamsPalm members will recall that we were once called “Palm OS developer blog” – the name was eventually changed to Palm OS blog as focus inside of Tamoggemon Software shifted from software to publishing. Nevertheless, developers always were (and still are) a prime audience for our blogs…which is why we are interested to report that Palm has just launched a developer blog of its own.

This idea did not come from the management of the company, but rather developed on its own when a blog post by a Palm employee called Andrew Shebanow got hundreds of replies – but let’s hear the story from the horse’s mouth:

Last week I posted on my blog asking for input on issues around application distribution on the Palm platform. The post got a number of responses from developers (mostly via email), as you would expect given the size of my readership (low hundreds). Then it got linked on Daring Fireball and metafilter, and traffic took off – I got 11,000+ readers in a day and a half. There was also a flood of comments and private emails. The tone of the conversation was extremely constructive and I learned a lot from reading what people had to say.

But when folks at Palm saw how much the post had taken off, there was concern that people would think I was speaking for and promising things on behalf of Palm, even though I had issued a number of disclaimers to preempt that effect. Honestly, I can’t blame Palm people for being concerned – there were a number of people who linked to the post saying things like “isn’t it great that Palm is doing this”. The difference between me doing something as a Palm employee and me doing something as a representative of Palm is a subtle one, but it is something I’ve run into several times as a blogger – in my previous job lots of people used to attribute things I wrote as being the official word of Adobe despite my disclaimers to the contrary.

To Palm’s credit, though, after reviewing my post and the feedback it had received, there was a general recognition internally that the conversation was a great thing and that we’d like that conversation to continue. But rather than have it be a conversation between me and the developer community, we decided that it would be better if we could widen the conversation to include even more people at Palm. And so here we are.

This is your chance to let Palm know what you would and would not like to see on the webOS platform, in particular in areas related to

Want to find out more? Hit the URL below for the full scoop:
http://pdnblog.palm.com/

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