The topic of software localization (aka the translation of apps) is a long and bitter one: for literally ages have developers been fighting about its merits and non-merits.

The fine folks from Distimo’s have now provided us with a few charts which could bring “clearance” into the clutter. Let’s dive in.

First of all, we see which sore has the most uni-national apps. Nokia clearly leads – this is what they get for repeatedly commiting “ovicide in China”:
localization pays 1 Localization   where it pays out

This finding is further clarified in the figure below, which also mentions the strong role of Hutchison’s proprietary channel in Italy:
localization pays 2 Localization   where it pays out

Finally, a chart which compares US and ROW popularity using the top lists of various app stores:
localization pays 3 Localization   where it pays out

How has localization worked out for your company?

P.S. Get more data here:
http://www.distimo.com/publications/

Traditionally, the BlackBerry was considered the number one platform for making money. It might not be hip, but is said to bring in the loot.

A market research firm has now announced a report with some interesting data. The full release is below, with key passages highlighted by yours truly.

Google’s Android Market is the most used app store amongst commercial developers with 47% of commercial developers having some experience with the store compared to 43% who have used Apple’s App Store, according Evans Data’s new Application Distribution survey of over 400 commercial developers, conducted in August. In addition, Android Market edged out Apple’s App Store as the store more developers thought would be dominant in two years. However, developers selling apps through BlackBerry App World made significantly more money than developers using either Google’s or Apple’s stores.

“The industry has a perception that developers are going to target either Android or Apple, and those two will define the market,” said Janel Garvin, CEO of Evans Data Corp. “However, there’s room for more than two. BlackBerry developers are not as plentiful but 13% make over $100,000 from the App World apps, which is considerably more than Android or Apple developers, and will help that platform continue to be compelling to developers, especially in the enterprise.”

Other highlights from this comprehensive survey, conducted in August 2011, include:

—Visibility for their apps is the biggest complaint that developers have about app stores in general with 37% citing this as the biggest problem.

Paid apps with no ads is the monetization model more developers use followed by subscriptions.

—Games are the most likely type of apps to wind up in app stores, with 27% placing that type of app in a store, followed by business apps at 21% and productivity apps at 20%.

The Evans Data Application Distribution survey examines the views and usage patterns on commercial developers and focuses on monetization models, distribution channels, app store features and policies, end user support, and also shows ratings of detailed feature sets by users of various stores of those stores.

Those interested in buying the report can do so here:
http://www.evansdata.com/reports/viewRelease.php?reportID=31

After the launch of the Apple App Store, classic ISVs like MobiHand found themselves under pressure.

The company has now updated its developers backend. In particular, the following changes were implemented:

Product list:
The My Apps tab is now used to access your product list.
Product groups (master/slave) now show as just a single master item, with slaves managed within the product entry.
As always, begin product entry creation with the Create New button. The Overview tab will appear, and when saved, additional product detail tabs will appear.

Overview tab:
We’ve move the Features/Device-matching section to the Version/Files tab.
Currency-based pricing is now supported, in recent months, for dozens of currencies.
We’ve included, for a number of months now, a section for In-App Purchase products. (Android only: to use In-App Purchase, get SDK and documentation here: https://www.mobireach.com/developerdocs.asp)

Version/Files tab:
DRM: While the MobiReach System continues to support traditional registration methods on most platforms, users increasingly expect code-free delivery and installation of apps. On Android we support a straightforward DRM approach, which you’ll see listed in the available licensing options as “MobiHand DRM”. In order to use our DRM solution, all you have to do is to upload a license-free binary, and we’ll take care of wrapping it up with our DRM verification system. On initial use, and on a schedule intended to balance offline access use with secure license validation, the app will verify, via the MobiHand validation servers, the customer’s eligibility to use the app. (This will go live next week.) On all other platforms, including BlackBerry, you’ll find support for the traditional licensing methods.
File Upload: We support groups of versions of a product (master/slave groupings). These are now handled within a single product entry in MobiReach. For standard products with only one build for all supported devices simply upload a single product file; and for multiple builds for various devices on a platform, simply create a new build using the “New File (Other Devices)” button as needed. Also, note that on product groupings, each individual product file must be given a distinct “File identifier” which is appended as a suffix to the product name in some store contexts.
Trial files: We see a trend away from trial versions, and instead toward either full, paid products, or lite versions (continuous, but limited functionality) with up-sell to full versions. We support this and other “freemium” models with our In-App Purchase SDK. For upload, please create separate product entries for trial or lite versions, and for full products. (Note that, especially on Android, few of our stores now support time-limited trial versions.)
Devices: As always, MobiReach gives you total control to manually include or exclude specific devices from the list of compatible devices. The Devices tab has been removed, however, and it is replaced by a “Compatible Devices” popup in the Upload Files section.
Images: For Android, we now support a Coverflow image, used for display in some of our stores.

Not much to add here…

When it comes to app stores, comparing but the top apps can be misleading – the chances that your app makes into the top of the store are rather slim.

When it comes to the downloads per average app, the situation can look different. Markus Pohl has now sent out the following press release:

Apps On Nokia’s OVI Store Had 2.5 Times Higher Download Numbers In Q2 2011 Compared To Apps on Apple App Store

The “average app” has a better chance to generate downloads on “non-hyped” platforms.

pohl downloads Ovi Store beats Apple App Store on average downloads per app

Despite all the hype around the major platforms Android and iOS, publishers are still overlooking the hidden potentials of the niche players.The Q2 2011 results of our smartphone application monitoring report indicate that those applications published on the less popular platforms, such as WP7 marketplace or Blackberry’s AppWorld, generate significantly more downloads compared to the Apple App Store.

Significantly lower competition, yet a sufficiently large user base that desires apps, are the major reasons for this. Symbian still retains, by far, the highest potential user base. Even though its users are incomparably less active than iOS’s heavy downloaders, it still generates significant download volumes to Symbian publishers. This is largely because whilst Apple boasts of its 400,000 apps, the OVI store contains less than a tenth of that number.

Looking into average numbers, the Android Market stands not far behind the Apple App Store. This quarter, the average Android App attracted just 5% less users than iOS. Competition is harsh.

However, going in for very small niche platforms may not be the best idea either. LG World! and Samsung’s App Store are struggling to generate user attention. Although LG has less than 3,000 apps and as a result it is much easier to be discovered there, its user base is just too low.

Although the Symbian platform is seen by some developers to be clumsy and outdated, as well as Nokia’s transition to WP7 which has fuelled discussions as to when Nokia will give up its platform completely, the current status seems to be promising. Recently, Nokia reported the launch of three new Symbian Smartphones and confirmed that these will not be the last of the products, nor updates, to be delivered on Symbian.

Find other important Q2 2011 market developments in the new volume of the research2guidance Smartphone App Market Monitor. The third volume of the report includes a special interest chapter on mobile retail market

Find out more via the URL below:
http://www.research2guidance.com/shop/index.php/smartphone-app-market-monitor-1

After the aquisition of AdMob, Google found itself with a second web advertising service – logically causing competition for Google’s own product, AdSense.

It is only logical that this has to be unified. A post on the official Google Mobile Ads Blog now reads as following:

We’re now pleased to offer a unified, specialized service for mobile web site publishers – AdSense, which we encourage AdMob mobile web publishers to move to. AdMob support for older WAP mobile web sites will stop on September 30. For sites and ads made to be viewed on high-end devices (like iPhones and Android phones), the AdMob product will be around for a little longer, but we wanted to give mobile web publishers plenty of time to start the transition.

The net result of all this is that if you’re an app developer, AdMob is your solution for monetizing, measuring, and promoting your mobile apps. If you’re a mobile web publisher, AdSense can help you monetize your mobile web content,

Find out more via the URL below:
http://googlemobileads.blogspot.com/2011/09/admob-is-for-mobile-app-developers.html

Discussing the topic of gender over smartphone users can quickly become political (not permitted in our comment area :-) ) or just messy – but if we get data, why not post it for the advancement of the field.

The folks from the in-app advertising firm InnerActive have just sent out the following chart:
females smartphones InnerActive on Genders in smartphone use

Not much to add here…

Well guess what? MSFT has blown the trumpet. It is now openly inviting webOS devs to develop for Windows Phone 7.

According to a tweet by Brandon Watson – senior director of Windows Phone 7 development at Microsoft.

Brandon-Watson-webOS-tweet

Watson is the same man who had recently bet $1,000 on Windows Phone 7 with the author of popular comic strip Dilbert.

With webOS devs hitting the panic button, MSFT will surely be luring a lot of devs to develop on the Windows Phone 7 platform.

For Watson it’s a simple approach. “Someone asked me why,” he said over Twitter. “Because every developer matters, that’s why.”

Stay tuned for more…!!!!

So we received an email from HP saying that the devs need not worry as everything is in place….except the Hardware.

RIP WEBOS featured image thumb HP tells devs not to worry, WebOS will live

Dear webOS developer:

We have opened the next chapter for webOS, and we understand that you must have many questions. Yesterday we announced that we will focus on the future of webOS as a software platform but we will no longer be producing webOS devices. While this was a difficult decision, it’s one that will strengthen our ability to focus on further innovating with webOS as we forge our path forward. Throughout this journey, our developers will continue to be a vital part of the future of webOS.

We will continue to support, innovate and develop the webOS App Catalog. Our intent is to enhance our merchandising and presentation of your great products and to continue to build our webOS app ecosystem.

As many of you are aware, we are currently scheduled to hold many developer events around the world. We are planning to continue with these events, however, due to the recent announcements; the nature of them will change. These updates will be posted on our events registration site this coming week. We are eager to present to you the updated strategy for webOS and to hear your feedback.

Lastly, I wish to express our sincere appreciation for your ongoing support for webOS and the many teams responsible for it here at HP. This is a particularly dynamic time in the mobile industry and sometimes tough decisions need to be made about not only what to do, but also what not to do. This has been one of those times. Together with our great webOS developer community, we are confident that we will meet the challenges ahead and build momentum for optimal success.

We will be communicating with you frequently over the next few weeks and we look forward to hearing from you throughout this process.

Thanks for your support

Richard Kerris
VP webOS Developer Relations

Well HP, who do you think, would be interested in raising an infant who was born very late and whose parents left him to rot and die, hoping that someone will be it’s foster parent??

What do you think??

Image courtesy

GetJar, the very first app store of the mobile world, asked developers about their current and future development interests.

GetJar logo with shadow thumb GetJar tells us where the developers’ interests head to

The results were quite surprising. The polls figure said:

80 percent of respondents stated that they are developing for iOS for iPhone/iPod Touch today, which declines to 55.6 percent who are planning to develop for this platform in six months time. The same trend is seen in iOS for tablets, which sees developer backing decreasing from 59 percent to 52 percent.

In short, the popularity of app developers towards Apple is taking a hit.

Android for smartphone currently has 51.2 percent support, which will increase to 58 percent six months from now. And Android for tablets currently has 20.5 percent, which will more than double to 47 percent.

That means that the Android folks will not quit their remarkable exponential growth. The same will be reflected in six months’ time.

Interestingly,

Microsoft’s Windows Phone 7 platform is set to be more popular with developers than web apps, BlackBerry for smartphones and tablets, and HP’s webOS.  Some 24 percent of developers intend developing for the MS platform in the future, compared to less than 9 percent today. While that is still less than half of the interest in Android, GetJar said that “given Windows’ small base it looks like there is some optimism for the Nokia/Windows alliance.”

Unsurprisingly, the survey noted a continued fall in support for Symbian OS, with less than 7 percent of developers stating they will be supporting the platform in six months time. Fewer than 20 percent of developers think the OS will be around in “the next couple of years.”

RIM’s BlackBerry OS also faces challenges, with less than 15 percent of developers interested in developing for the platform in the next six months. Less than half of the developers believe the platform will survive the next five years.

While presently, around 80% of current developer junta is targeting iOS, around 44.4% of devs are targeting towards Android. The scales  will indeed be tipped in Android’s favor in six  months from now, if the poll is to be believed, with over 70% devs developing for android.

The news is surely bad for already troubled RIM and HP, Symbian fans will be equally annoyed by this poll outcome.

But for Nokia-MSFT alliance, this sure is the silver lining of the clouds. Bad news for Apple though.

Stay tuned for more…!!!!

When it comes to apps for phones, most developers consider smartphone apps a growing market, with apps for feature phones becoming less and less “important”. An analyst firm called Ovum seems to disagree.

Mobile Business Briefing now quotes Ovum as following:

The market for apps created for feature phones will almost double to US$1 billion by 2016, according to Ovum – fuelled by apps growth in the smartphone space. The analyst firm forecasts that feature phones will still account for the largest share of devices worldwide by this point, at 2.3 billion (a 63 percent global share compared to 37 percent for smartphones).

The report finds that,despite its age, JavaME software is the best option for developing feature phone apps, …

Not much to add here…

Good news webOS devs. HP is holding webOS Worldwide Developer Events this fall.

The events will be at Sydney, Singapore, Hong Kong, Beijing, Madrid, Milan and Mexico City.

You will not only gain knowledge from the veterans and the more experienced developers, but you will also get to share your ideas and have Q&A sessions to have a better understanding on the platform.

Details can found below for the same. The best part is that there is no fee for participation ;) .

Register Now for HP webOS Worldwide Developer Events

Who:       Developers, designers and mobile expressionists

What:      webOS Workshop and webOS CONNECT events

Where:    Sydney, Singapore, Hong Kong, Beijing, Madrid, Milan and Mexico City

When:     September – October, 2011

Why:      – Accelerate you webOS development

- Direct access to webOS engineers, designers and business development experts

- Experience product demos and hands-on access to HP devices

- Learn how to incorporate unique webOS features into your mobile applications

- Bring your imagination and skills to life with the webOS 3.0 Enyo framework, innovative tools and an elegant user                                  interface using HP’s world-class web-based platform

- Connect with one of the most passionate and creative developer communities anywhere

- Be our guest. It’s free to attend.

Register Now

So what are you waiting for? Just hit the Register Today button and enroll yourself for symposiums on webOS enlightenment.

Happy developing…!!!

If you are a webOS developer and have your app(s) published on webOS platform, there is a strong possibility that you have received less payment from HP. The Email from HP states the whole scenario

 

Dear webOS developer:


We identified an issue that caused incorrect download and revenue share figures to be displayed in June’s Monthly Sales Report on the developer portal. As a result, some developers received payments that were different from what was reported. Please be assured that the monthly payments you receive are based on the correct download figures. However, we appreciate your patience and have decided to send developers an additional payment to match the reported amount for June.
These payments will be applied to developers’ accounts over the next few weeks. We apologize for any inconvenience.
Sincerely,
Your HP webOS Developer Relations Team

Fortunately, HP is smart enough to support it’s developers (and to be safe from financial audit discrepancies) and issue them the money that is rightfully theirs.

Do let us know what you feel about this story…!!

Traditionally, apps have cost the same across the various distribution channels – developers ate the difference in margin.

Research2Guidance has now sent out the following figure:
image001 Android: app prices differ between stores

For me, two things stand out: first of all, Android apps are significantly cheaper than other apps. Secondarily, special-interest stores are even “cheaper”:

Full-catalog stores: independent stores that provide applications for all major mobile platforms, including Android, BlackBerry, Symbian, Windows Mobile, etc. Notably, full-catalogue stores are the incumbents of the app market, some having been launched way back in 2000. Back then the average app selling price was as high as US$20, with very few apps being given away for free. We have found that users of these stores are more accustomed to the idea of paying for apps, and the stores themselves are generally more focused on improving developer monetization opportunities, and offering a range of additional app promotion options, particularly when compared with MNO stores.
Platform specialists: niche stores concentrating on the distribution of applications only for a selected platform. These stores are relatively young, and only came into play within last two years, following the Apple App Store paradigm shift. They promote interaction among developers and users in their forums and offer lower average prices of Top100 paid apps than full catalog stores.

However, the general price trend for Android apps points upwards:

Interestingly, the average price of Top100 paid apps in Android Market is twice as high as the overall average selling price, US$6.47 compared to US$3.07 in June 2011. This means that many users do not mind paying a substantially higher price for what they think is a good application.

Hit the link above to find out more…

Remember we told you about the developer device discount (DDD) program for the US where the Veer 4G was being offered to developers at $279? Exactly, that one…!!

But the developers around the world were concerned (correctly) that when will they get their hands on DDD programs? Seems like HP has listened and has decided to (not exactly) offer the same to the European developers.

HP is now offering discounted Pre2 (not the Veer 4G) at a price of 245 Euros. That is a hell lot more than the Veer. According to webOS blog:

We continuously strive to provide webOS developers with the resources and support they need to be successful with webOS. That’s why we’re excited about offering our Developer Device Program now to webOS developers in Europe. If you’re actively developing a webOS app, our device program makes it easy and affordable to get the devices you need to test and optimize your apps.

It’s easy to get started
We are launching the Developer Device Program for Europe, starting with Pre 2 GSM unlocked devices at a discounted price of £245.00. Just email PDC@palm.com with “European Pre 2 device” in the subject line and we’ll work with you on how you can qualify for this program.

It’s a great time to be a webOS developer, from all-new webOS devices to developing game-changing apps for the HP TouchPad with the webOS 3.0 SDK, available in our Early Access program. In expanding our developer device program to our friends in Europe, it just got better.

So if you qualify, you can get yourself one by following the instructions above.

Happy developing….!!!!!

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