Social networks are a love or hate affair: users love or hate them. Their habits can, however, be altered by perceptions of friends and society in general.

The latest report from Distimo now contains the following, pretty interesting chart – it compares the popularity of social networking apps across countries:
distimo social networks Distimo on Social Networking apps

Even though the data is taken only from the iTunes store, it nevertheless could be useful when deciding about localizations…

In today’s headlines, both classic BlackBerry and Symbian powered handsets do not get much coverage anymore. Sadly, this is not necessarily correct – in some large countries in Asia, the platforms are still very popular.

The latest State of the Mobile Web report lists some interesting “top” devices:

Bangladesh – 68 million handsets
Top 10 handsets
1. Nokia 2700C
2. Nokia 5130
3. Maui E800
4. Nokia 2690
5. Nokia X2 00
6. Nokia X2 01
7. Nokia C1
8. Nokia C3
9. Nokia 6120C
10. Nokia N73

China – 859 million handsets
Top 10 handsets
1. Nokia 5130
2. Nokia 2700C
3. Sony Ericsson K800
4. Nokia 5233
5. Nokia 3208C
6. Nokia 5000
7. Nokia 2690
8. Nokia 5230
9. Nokia 2730C
10. Nokia 2220S

Hong Kong – 13 million handsets
Top 10 handsets
1. Sony Ericsson W800
2. Nokia 5800
3. Nokia C3
4. Nokia 5130
5. Nokia 5230
6. Nokia 2700C
7. Nokia X3 02
8. Sony Ericsson i108
9. Sony Ericsson W705
10. Nokia 6120C

India – 752 million handsets
Top 10 handsets
1. Nokia X2 01
2. Nokia 2690
3. Nokia 2700C
4. Nokia 5130
5. Nokia C1
6. Nokia X2 00
7. Nokia C2 00
8. Nokia 5233
9. Nokia C2 01
10. Maui E800

Japan – 121 million handsets
Top 10 handsets
1. Docomo T01C
2. Toshiba IS04
3. Samsun GT i9000
4. KDDI IS06
5. Docomo N07C
6. BlackBerry 9900
7. Docomo xperia arc
8. Docomo l04C
9. BlackBerry 9700
10. BlackBerry 9780

South Korea – 50 million handsets
Top 10 handsets
1. BlackBerry 9700
2. BlackBerry 9900
3. BlackBerry 9000
4. Nokia 5800
5. LG LU6800
6. BlackBerry 9780
7. Samsung SHW M210S
8. Nokia C3
9. Nokia N70
10. BlackBerry 9100

Of course, since Opera Mini is not available for Windows Phone 7, the platform cannot show up here. Also, iPhone users are unlikely to use the program – on high-end Android phones, it depends whether the user is tech savvy.

On the other hand, most of the people here already had to install one app to get onto the list. So, developing and localizing stuff might make sense…

Find out more via the URL below:

The Indian mobile app development market is expected to grow past the $227 million mark in 2012, growing at a 22.6% from last year, as analyzed by Gartner.

Growing at a steady pace, the mobile app development market is expected to surpass the PC software market by a whopping ratio of 4:1 by 2012. According to Asheesh Raina, principal research analyst at Gartner:

Application modernization and increasing agility will continue to be a solid driver for app development spending, apart from other emerging dynamics of cloud, mobility and social computing.


These emerging trends are directing app development demand towards newer architectures, programming languages, business model and user skills.

The report also predicts that 90 percent of large, mainstream enterprises and government agencies will use some aspect of cloud computing by 2015.

Open source software tools will continue to erode revenue for some App development categories in design, testing and Web development.

This is being driven primarily by the success of Eclipse and NetBeans, as well as by overall revitalization of the market by new small software providers looking for technical and market disruptive approaches for offering products. Limited budgets and economic conditions compelling enough to focus on cost reduction, also fuel the use of open-source software in various development projects.


Convergence has been a key term in the industry for some time – Apps on TV is little more than a smartphone connected to a TV screen for fun and profit.

In China, tablets now attack the TV sets themselves. PandoDaily now reports the following about a new Tablet from Tencent:

With a 26-inch screen, it is really a new kind of TV.
The device is geared for media consumption rather than creation, and comes with a high-speed video player, a music library, photo album, and “high-definition video communications”. It’s available for sale in China now at the frankly pretty incredible price of RMB1,999 ($314)

What do you think?

Long-term followers of this blog might know Oliver W Leibenguth for his huge collection of PDA’s. If not, it definitely is worth a look.

Oliver has now informed us that he found a demo stand for the Palm IIIc while browsing EBAY. Here is one picture:
palm iiic demo booth “Demo stand” for Palm IIIc spotted by Oliver W Leibenguth

Hit the URL below to see more – even though the blog is all German, the image speak for themselves:

In Austria, SMS spam has been a problem for decades. Sadly, it doesn’t’ look like it is going away – instead, expect growth until 2017.

Online Media Daily now reports the following:

Ad spending on mobile messaging will reach $7.4 billion by 2017, fueled by a surge in location-based SMS text ads, according to a new forecast by U.K.-based Juniper Research.

Did you ever get SMS spam?

At the Tamoggemon Content Network, the data from the Swedish case manufacturer Krusell has always been particularly popular – after all, it is one of the very few indicators which indicate what “common users” want.

We have just received new data for July 2012. As always, the full list is as following:

PRESS RELEASE – Krusell – TOP-10 selling phones for July 2012.

1. (1) Samsung Galaxy i9300 SIII
2. (2) Apple iPhone 4/4S
3. (3) Sony Xperia S
4. (7) Sony Xperia U
5. (4) Samsung I9100 Galaxy S II
6. (9) HTC One X
7. (6) HTC One S
8. (-) Sony Xperia Go
9. (8) Samsung GT-B2710 / Xcover 271
10. (10) Sony Ericsson XPERIA Arc/Arc S
() = Last month’s position.

Samsung S3 keeps the first place for the second consecutive month, at Krusell’s top seller list for July. The mix of brands that we have on the list this month, is a bit surprising, says Ulf Sandberg Managing Director at Krusell. This month we have four Sony units, after the entrance of the new Xperia Go on the list. My forecast for August is that we will still have Samsung in the lead one month a head, even if we already have started to receive pre-orders on the new iPhone model.

P.S. Please keep the post “Why we don’t break Krusell data down at an OS level” in mind when looking at the data.

Some years ago, mobile advertising was easy. However, the situation has become a lot more intermingled as more and more agencies crop up.

The fine folks from InnerActive now compiled the following map:
MobileAppLandmap A map of the mobile advertising landscape

Should you want the full map, get the PDF here:

HP’s Open webOS team is hard at work getting its operating system on the road.

The latest Open webOS status update contains the following statement:

Existing devices cannot be supported because of those many proprietary components, including graphics, networking and lack of drivers for a modern kernel (but of course, there is the Community Edition for those interested in improving the TouchPad).

From my point of view, this is a total disaster. To sustain developer attention, the population must be as large as possible – omitting some who are already commited is a very, very, very bad decision.

When it comes to getting large amounts of downloads, getting a licensing deal with a large international organization almost always works out fine.

A press release from ISM, the vendor of the official Olympics app, contains the following numbers:

London 2012 Official Mobile Game has been downloaded by over two million people across the world and is featured on Google Play and the App Store alongside other official London 2012 apps – play the game now!

Given that the app is available in both paid and freemium editions, the conversion rate would be interesting – stay tuned for further info as we get it.

Some reports are classics – ComScore’s MobiLens data on the activity of cellphone users most definitely should fall into this category.

In case anyone of you has ever wondered about what EU residents do with their mobile phones – the answer is right here:

Mobile Benchmark Data for the European Market
3 Month Average Ending May 2012
Total EU5 (DE, ES, FR, IT and UK), Age 13+
Source: comScore MobiLens
Penetration (%) of Mobile Users
EU5 France Germany Italy Spain UK
Used Smartphone 48.8% 46.4% 42.3% 45.5% 57.0% 56.6%
Used Application (excl. pre-installed) 42.7% 37.8% 37.8% 37.1% 48.9% 54.6%
Used browser 42.4% 40.5% 35.9% 36.8% 47.0% 54.6%
Played games 29.7% 17.0% 27.5% 33.3% 33.6% 38.4%
Sent text message 83.1% 85.4% 78.3% 81.1% 79.1% 91.6%
Listened to music 28.9% 24.9% 27.7% 26.5% 38.6% 29.9%
Accessed Social Networking Site or Blog 29.0% 25.6% 23.0% 25.5% 33.2% 40.2%

Hit the link above to find out a bit more about usage habits of retail apps…

When it comes to developing applications, analyst firms have long considered HTML5 to be the future – a view which many a native developer doesn’t necessarily share.

Mobile Business Briefing now quotes Strategy Analytics with a dissenting opinion:

“HTML5 is not the future of apps. While developers dream of ‘write once run everywhere,’ the fragmented support for and limited APIs within HTML5 make this impossible. In fact, we predict the hybrid app is the future”, said Strategy Analytics director of apps research Josh Martin.

Not much to add here – what do you think?

Distimo has released an interesting publication which looks at the Apple iTunes App Store – even though that is not, by far, the only app store in existance, it is the one which started the App Store Phenomenon.

Sadly, it is also the one which declared the extincion of the paid app. The chart below shows the falling percentage of classic paid apps over the years:
paid apps dieing breed 1 In iTunes App Store, paid apps are a dying breed

In addition to that, the following data could also be useful:
paid apps dieing breed 2 In iTunes App Store, paid apps are a dying breed

Find out more in the PDF

When it comes to application monetization, direct payment is more and more replaced by all kinds of advertising and in-app-purchases.

An advertorial from an advertising firm has now brought us the following bits of data via VentureBeat:

Percentage of Paying Users Each Day – In partnership with W3i, Kontagent recently analyzed the behavior of 2 million unique users across 19 different apps from March to June and found that the range of paying users on any given day was from approximately 0.02% (two one hundredths of one percent) to 0.1% (one tenth of one percent).
ARPDAU Benchmarks – Across W3i’s network of 13.7 million daily active users, Average Revenue Per Daily Active User (ARPDAU) typically falls within the $0.05 to $0.25 range for the more successful casual/mass market iOS games, with about 40% of their revenue (on average) coming from offer-based monetization provided by W3i. The balance of monetization coming from cash transactions.

How does your data look like?

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