When the XBox 360 as released long time ago, it was just another console. It was marred by the popularity and prowess of the PS3 and the ingenuity of the Wii.
Wii was the console that popularized the concept of motion gaming going extreme. Soon Sony jumped in by introducing the PlayStation Move, which mimicked the Wii on a superior and proven console.
What Microsoft did was to introduce the Kinect, the controller without boundaries.
Almost immediately following the launch of Kinect, hobbyists and academics from around the world embraced Kinect possibilities in ways that surprised and delighted. And with the launch of a non-commercial software development kit, we saw even more exciting and creative applications in the areas of healthcare, rehab, education and so much more. As we watched these stories unfold, the term “The Kinect Effect” emerged in hallway conversations at Microsoft as a way to describe the amazing and creative ways Kinect was being used.
What began as pure entertainment had taken a new form altogether. See for yourself
Bill Gates once said, “We always overestimate the change that will occur in the next two years, and underestimate the change that will occur in the next 10." Last year was an incredible year for the Kinect Effect, and with so many fantastic ideas made real in just the one year, I can’t wait to look back in nine!
Being an avid gamer and having owned a lot of consoles myself, I can vouch that no console is inferior when it comes to gaming and enjoyment, but I must really commend Microsoft and the guys who got this idea to transform the Kinect into something unexpected.
We all have indulged in piracy of some kind or the other at some point in our lives. And to tell that we haven’t is to make a fool of ourselves.
A nice piece of read regarding this is at http://www.abc.net.au, where the author questions the direction copyright has traversed since inception.
Nowadays, copyright barely resembles what it was originally designed for i.e. to protect both parties: inventors and content creators on the one side and the public on the other. Corporate America and government compliance have written out public interests in many instances.
One of the main reasons we all have anti-piracy slogans embedded in our brains is because the music industry chose to try and protect its existing market and revenue streams at all costs and marginalise and vilify those who didn’t want to conform to the harsh new rules being set.
Google is extremely fast at launching services – unfortunately, some less successful ones get to bite the bullet from time to time. It now is time for another few services to see the white light.
In particular, the following services will soon be gone:
Code Search, which was designed to help people search for open source code all over the web, will be shut down along with the Code Search API on January 15, 2012.
In a few weeks we’ll shut down Google Buzz and the Buzz API, and focus instead on Google+. While people obviously won’t be able to create new posts after that, they will be able to view their existing content on their Google Profile, and download it using Google Takeout.
Jaiku, a product we acquired in 2007 that let users send updates to friends, will shut down on January 15, 2012. We’ll be working to enable users to export their data from Jaiku.
Several years ago, we gave people the ability to interact socially on iGoogle. With our new focus on Google+, we will remove iGoogle’s social features on January 15, 2012. iGoogle itself, and non-social iGoogle applications, will stay as they are.
The University Research Program for Google Search, which provides API access to our search results for a small number of approved academic researchers, will close on January 15, 2012.
Should anyone of you be using one of these services, it is now time to look for an alternative…
There were rumors and reports about a behemoth of memory card in the making. But we never knew who was going to release it. The massive SanDisk 64GB microSDXC memory card. The memory card can hold approximately 30,000 digital photos, more than 2,000 music albums and over 24 hours of 720p HD video footage – so there’s more than enough room!
Interestingly, you can drop the memory card from ten foot high and it would still work and it has a 5 year guarantee, so you know you’ve got a quality and durable product.
The card will be available with Mobillefun UK who would be selling it form the 3rd October for £139.95. Though the card is a bit pricey but the amount of room you will get for your money is unbelievable.
Also, very few phones at present support external memory beyond 32 GB. Nothing much to add here.
It’s official now..!! More than 100 million people use an Opera browser each month on their mobile phones.
According to the numbers issued today in Opera’s State of the Mobile Web report:
90.4 million people now use Opera Mini every month and approximately 15 million people use Opera Mobile each month. In all, 105 million people use Opera on their phones.
“Experts all have some date when they claim the mobile Web will overtake the PC web – we’re watching that transition now,” said Jon von Tetzchner, Co-founder of Opera Software. “But, rather than think of numbers, we think of people. 100 million is the beginning of a new era for the Web. In the next few years, hundreds of millions of people will take their first baby steps online. They will make their voices heard across their country and around the world. They will not only discover new ideas, but contribute their own. We defend those voices and celebrate those ideas. It is why we believe access to the Web is a universal right, and no device is more universal than a mobile phone.”
We sure are to see newer browser for all the platforms at MWC’11
The people at Hewlett-Packard have hit the ball on the spot by announcing that there are more tablets than Engadget has revealed. In fact, sometime earlier, Engadget had told the world about the upcoming WebOS tablets from HP (Goddammit. why does every company copy another?? Don’t they have to bring out their own next-gen stuff??).
Code-named “Topaz” and “Opal”, two WebOS-powered tablets will reportedly be available globally in both 9″ and 7″ screen sizes respectively. A screen shot of an internal marketing plan reveals a solid and varied lineup of WebOS tablets, arriving in wi-fi, 3G and LTE 4G variants for both Verizon and AT&T. Somewhat tragically, however, the given retail availability of these tablets is not expected until September of this year, placing them well behind Apple’s iPad followup, RIM’s Playbook and the flood of Honeycomb-powered Android 3.0 tablets expected over the course of the year.
From a hardware standpoint, the renderings look similar to the bevy of black slab-like tablets currently on the market, albeit with a very high-gloss finish adorning the backside of the device, giving the tablets an aesthetic touch far more reminiscent of HP’s PC line than Palm’s traditional use of soft-touch rubberized coatings. A front-facing camera does appear to be present and no physical buttons adorn the exterior of the device aside from what may possibly be a volume rocker on the top corner. The traditional gesture area resides below the screen, as does the pseudo-button first seen on the Palm Pre Plus last year. From the screen image shown in the render, WebOS also looks surprisingly unmodified in its transition from smartphone to tablet. Finally, the “Palm” branding is still thankfully present on the leaked images, though this very well could change come production time. Engadget has updated their original piece to say that both devices will be powered by an unspecified 1.2Ghz processor, with no word on storage capacity or whether or not the CPU is a single or a dual-core.
The wi-fi version is specifically mentioned as targeting US retailers such as Best Buy and Amazon. Curiously, there is no mention at all of any Sprint version, which partially debunks the earlier rumors of a big Sprint WiMax tablet launch to coincide with the 2 year anniversary of the original Pre, though Sprint could still receive an upcoming WebOS smartphone.
For as long as I can remember, GSM carriers shipped their phones with a SIM lock in place. For these new to the topic: SIM locks prevent you from using the handset with another carrier’s SIM.
AT&T, which is the largest US GSM carrier, has now settled a lawsuit related to this. The settlement text reads as follows:
AT&T Mobility agrees to give to its eligible AT&T
Wireless, Cingular and AT&T Mobility current and
former customers, upon request and where
available, codes that unlock AT&T Wireless, Cingular
and AT&T Mobility handsets other than (i) the Apple iPhone; or (ii) any handset that AT&T Mobility
introduces or has introduced for sale pursuant to a
contract with a handset manufacturer that provides
for an exclusivity period of ten (10) months or longer
(“AT&T Handset”). Unlock codes for AT&T
Handsets will be provided to eligible postpaid
customers who have completed a minimum of
ninety (90) days of active service with AT&T
Wireless, Cingular or AT&T Mobility and who are in
good standing and current in their payments at the
time of the request. For AT&T Handsets for which
AT&T Mobility has an exclusive sales arrangement
with a manufacturer of less than 10 months, the
period of exclusivity associated with that sale must
have expired …
Nintendo’s original Dr. Kawashima game set off a brain-training craze: within weeks, one or more “brain trainers” were available for almost every mobile platform.
For those of you new to the scene: a brain trainer is a collection of one or more mini games, which require memory or arithmetics skills to win.
The BBC now claims that an university study found the following:
Tests before and after the training showed none of the interventions boosted people’s ability to do everyday thinking tasks, although they did get better at playing the individual games and the specific cognitive tasks these involved.
This means that while you do get better at solving the minigames, these gains are not transferred to unrelated every-day activities (unless you happen to need the contents of a minigame in your daily work)…
AMD hasn’t had the easiest time recently – Intel’s Core processors are faster, and also more power efficient. However, the folks at AMD’s seem to have found a niche of their own: Upgradeability.
All those of you who currently have an AM2+ or AM3 motherboard are in for a major speed boost. AnandTech just uncovered new hexacores from AMD:
Developers will be especially happy about the new Turbo Core feature, as it overclocks the CPU if most of its cores are idle. This can give a nice speed boost on various developer-related things like emulators (which happen to be difficult to paralellize), and makes these chips a more than worthwhile investment if your system is compatible.
P.S. CPU buffs: hit the link above for further information on the Turbo Core technology…