When the XBox 360 as released long time ago, it was just another console. It was marred by the popularity and prowess of the PS3 and the ingenuity of the Wii.

Wii was the console that popularized the concept of motion gaming going extreme. Soon Sony jumped in by introducing the PlayStation Move, which mimicked the Wii  on a superior and proven console.

What Microsoft did was to introduce the Kinect, the controller without boundaries.

Almost immediately following the launch of Kinect, hobbyists and academics from around the world embraced Kinect possibilities in ways that surprised and delighted. And with the launch of a non-commercial software development kit, we saw even more exciting and creative applications in the areas of healthcare, rehab, education and so much more. As we watched these stories unfold, the term “The Kinect Effect” emerged in hallway conversations at Microsoft as a way to describe the amazing and creative ways Kinect was being used.

What began as pure entertainment had taken a new form altogether. See for yourself

Frank X Shaw over at the Technet blog quotes

Bill Gates once said, “We always overestimate the change that will occur in the next two years, and underestimate the change that will occur in the next 10." Last year was an incredible year for the Kinect Effect, and with so many fantastic ideas made real in just the one year, I can’t wait to look back in nine!

Being an avid gamer and having owned a lot of consoles myself, I can vouch that no console is inferior when it comes to gaming and enjoyment, but I must really commend Microsoft and the guys who got this idea to transform the Kinect into something unexpected.

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